Unreal Tournament is not the only famous FPS that has been ported onto browsers. Quake 3 is now running on browsers thanks to QuakeJS. It is using a port of ioquake3 and emscripten. And guess what? CPMA is one of the mode working on it (along with VanillaQ3 and Q3Fortress).
You can either play a practice game against a bot or an online match. Available maps are cpm1a, cpm3a, cpm22, ztn3tourney1 (for CPMA) and q3dm1, q3dm7, q3dm17 and q3tourney2 on VQ3. Gamesmodes available are FFA, 1V1, CA, CTF and FT for CPMA, and FFA + CTF for VQ3.
The BunnyHopTV group is planning to make a CPM movement show on their channel ( here) this Sunday: On 20:00 CET, 9 February 2014, passed since 67 days 19 hours 6 minutes. The goal of this show is to provide a guide for CPM movements and to cover almost any aspects to learn and improve your movements skills.
You are invited to participate in a competition to see who has the best moves in CPM! The winner of this competition will not be decided on frags but on moves and style. In order to participate, you must submit a single demo using the CPMA mod, with CPM gameplay mechanics, and on a map from the official CPMA map pack between 30 and 60 seconds in length. All demos must be submitted by March 2, 2014. Please see below for more details and specific rules.
± Map pool
Any map within the official CPMA map pack! For the official map pack, go HERE.
± How will my demo be judged?
You have 30 to 60 seconds to showcase your movement skills and style. We encourage participants to be as creative as possible. While the difficulty and novelty of tricks will garner more points, please also consider the "flow" of your demos. The idea is to showcase not only your own movement skills and style, but also what CPM movement is capable of.
A panel of judges will rate your demo based on the following criteria (from 0-10, with 10 being the best!):
Difficulty: The more difficult the tricks/moves, the higher the points!
Execution: Few or no mistakes present in the demo equals more points!
Usefulness: Tricks that can be very useful in an actual match will receive more points!
Transitioning: The smooth transition of each trick to subsequent tricks will receive more points!
More to be announced. Please contact us if you’re interested in judging!
Participant must submit a single demo between 30 seconds and 60 seconds in length.
Demo must be on an "official" CPMA map (i.e., any map included in the CPMA map pack). For the official map pack, go HERE.
Weapons are allowed.
No scripts, no bots, no timescaling, no demo cutting, no aliasing, et cetera.. Your movement should be entirely unassisted.
Can I use weapons? Yes, use whatever weapons you want!
Can self-damage and fall-damage be turned off? Yes, it can be turned off.
Can judges submit demos? Yes, but judges will not be allowed to judge their own demos.
What if I submit a demo that is shorter than 30 seconds or longer than 60 seconds? Am I disqualified or is there a penalty? For every FULL second short of 30 seconds or longer than 60 seconds, points will be deducted from the demo’s ratings. However, allowance will be given in the event a demo is 29.5 seconds or 60.5 seconds (i.e., no points will be deducted). You may want to use myT’s UDT cutting tool (here) or QLDT (here) to trim your demo to the exact length/segment you want to submit.
Are Threewave maps allowed? No, they are excluded. However, we might consider holding a second competition with a different map pool!
Can I submit multiple demos? No, just one per participant. Also, aliasers will be disqualified if they attempt to avoid this rule.
What if I submit a demo and then decide I want to replace it with another demo, can I? Yes, but please include in your email that the new submission is your FINAL submission. Your previous submission will be deleted prior to being reviewed by the panel of judges.
Can the demo include frags? Yes, but they will not count towards the demo’s rating.
It’s been a long time since the last Q3 Promode tournament with actual prize pool (as in ’more then 20 bucks’) took place. Some smaller cups occurred from time to time, mostly for pure fun and enjoyment, which is basically all one can expect from Promode in 2013. Tears have been shed about the grim future of Promode, glorious fights that have been fought, great time we’ve had and so little hope we had left over the past few years. The times have changed and brought ’pure’ shooters to a mostly stuttering position, with little of new players’ inflow, communities fracturing or disappearing, and Promode has suffered the full extent of it.
While there have been some wild attempts to revive Promode, to some success, with the last developers dropping CPMA development it seems to be no longer possible. In the end, however, all comes down to playing the game you like and having the enjoyment of beating someone with your skill. It may not be possible to make our favourite game big once again but there is a breed of new players playing along with old ones still enjoying it.
That is why during last summer meeting we, #promode.ru community, decided to organize a worthy tournament with a prize pool to spice up the challenge and make things a bit more interesting once more. We talked over the current state of the scene and realized that teammodes would probably not get enough teams signed up, so we stayed with the idea of managing a pure 1v1 event. Most of people still involved in community donated so this is where it kicks in.
All players are welcome to participate. Older 1v1 veterans are encouraged to flex some muscles and get in. We hope U.S. & Canada players would consider participating as well.
± Prize pool $1400
1st place - $450
2nd place - $350
3rd place - $250
4th place - $150
5th-8th place - $50
All prizes are currently being given out via PayPal only.
± Tournament system
1. 1st Qualification - Best Of Three, Double Elimination, 3rd of November.
2. 2nd Qualification - Best Of Three, Double Elimination, 9th of November.
3. Each Qualification determines 4 players advancing to Finals for a total of 8 players.
4 more players are pre-invited before the Qualifications and don’t have to qualify for the finals. The pre-invited players are: HAL_9000, gaiia, eThaD, memphis. Another 4 players are invited by the tournament organizers to enter the Finals after the Qualification stage ends.
4. Finals - Best Of Three, Double Elimination; Grand Final - Best Of Five, 23rd of November.
± Map pool
Map picking order: winner of coin-toss picks his map first. In a case of tie match the player with least frags on two maps bans one of the remaining maps first. Weapon respawn times: default respawn times for each map.
± Servers list
Pings of dueling players should not differ by more than 30 ms:
#CPMDUEL channel brings you another dose of promode action in the form of 14th cpma challenge promode duel cup held on 17th of October at 17:30:00 CET. If you are interested, you can SIGN UP! We’d like to welcome all participants to chat via #cpmduel channel on Quakenet and everyone to spectate (hopefully there’s gonna be a stream available). We’ll remind you that ranking system is working already and you can check it here (NEWS->RANKINGS). Rules are the same as last time. GL&HF !
Hello there everybody! Obviously CPM is pretty much dead, but yesterday I was randomly watching IGN Pro League stream and SirScoots made a really good point which encouraged me to finally organize this tournament, he said something like “let’s not get into which game is more skilled or which one is cooler, if you like the game, support it, support the players and support everything around it”. So this is my contribution to CPM because I simply like it:
± Aspirations for the Duel Tournament Series
I would like to make a new CPM duel tournament for the upcoming year, CPM FightClub 2013 Series: from the players to the players. The format would be scheduled for 2 cups per month, with a hypothetical LAN party at WZZRD gaming café as we have been planing since summer (depending of how many people are willing to go).
± Current Schedule Draft
This would be the whole schedule:
The red dots highlight the weeks when each edition would take place, July and August are the months available for the LAN (in case it is going to take place in August, we can make two more editions in July).
For the starting edition, we might have prize money for the 1st place and some beta keys for the 2nd and 3rd. I’m gonna try to set up a donations page for the LAN tournament, we might get interesting prizes this way.
± Opening Tournament
I’ll make a post about CPM FightClub #1 ASAP, hope there is going to be enough interest to keep my motivation up, besides, anyone who’s interested in helping me out with dirty admin stuff just let me know and of course streamers/casters who would like to take part of this are very, very welcome. Any kind of work would be awesome, a logo for this tournament series or simply spread the word! We’ve already done a test tournament not so long ago and
For several weeks, newborn released the official CPMA website. For the time being, it only consists in a single page with official binaries and some random videos, nothing more to expect. Maybe we will work together later, with newborn, for a joint style, but nothing concrete is planned yet.
The GET CPMA button on the top left corner of the pages of this website will bring you to this website as well.
Here are a few statistics about #cpmpickup games from cpmpickup.eu. If you have more to share about others communities or more recent values (those from cpmpickup.eu are about 1 year old), don’t hesitate to contact us, we would be glad to add them.